![]() ![]() Here are four more pairs of restricted cards and their predecessors. ![]() That’s right, you have to presume the meaning of the icon from context alone, and then during the game read the text of all your revealed cards to confirm that you’ve played the appropriate predecessor. Not a □ to be seen on any of them, much less when fanned.Įven worse, the icon isn’t defined in the rulebook either. All baby cards use the □ to represent a marriage restriction, but here are all the marriage cards in the game. Life Adventures has at least a dozen different categories of restriction, but they aren’t listed in the rules, nor are they self-evident from the cards. 1 Sadly, neither piece of information is actually visible when holding the cards in your hand, as it is in Mille Bornes. In this case, it means you cannot have children unless you’re married. We’re mutually befuddled because, to first order, you only need to know two things about each card: how many points its worth, and if the card has a restriction.įor example: Baby girl twins is worth 40 points, and □ is a restriction. Tell me, what should I play out of this hand? Hint: I have no idea either, and it’s not because the strategy is so nuanced. Like in Mille Bornes, people take turns playing cards from their hand for points. Participate in the Values Challenge this year! Follow these links for organisations, for community groups, for schools, or for individuals.In contrast to the brilliance of Mille Bornes, The Game of Life Adventures is a case-study in crappy design.See the next blog in the series, by Jackie le Fevre of Magma Effect.See the previous blog in the series, by Alan Williams of Servicebrand Global.He is co-author of the book Consumer Kids, and is involved in a range of organisations and enterprises that promote a fairer and more sustainable economy. The hand you are dealt is determinism the way you play it is free will.”Įd Mayo is secretary general of Co-operatives UK, the national business association for co-operative and mutual enterprises. As Jawaharlal Nehru is reputed to have said: Better to let instinct, and play, kick in. But, much as I have loved those, I wouldn’t recommend them as a way in to talking about values. My degree was in philosophy, my professional life in economics. And is more likely, no doubt, to build values of trust, respect and integrity. But the black card probably delivers better returns over time, whether for one or both players. Playing the red card is probably best for short-term profit, minimising risk for one player. The discussion it prompts is where the value lies. Some pairs are natural black card players from the start, some shift to black depending on what the person they are paired with plays, while others compete to get ahead by playing red. ![]() After each round, you can ask people why they played the cards they did – start off with the red–red combinations perhaps, then the red–black and then the black–black. If everyone keeps their score, then you can play this for a few rounds, to see if patterns of co-operation emerge. Give people ten seconds to choose which card to play, and then ask them to turn their cards over simultaneously. When the cards are revealed, the three possible combinations are scored like this: Each person is going to be asked to choose either the red card or the black card and to play it face down. With a pack of cards and a pack of colleagues, divide people up into pairs and give every person two cards each, one red, one black. So, here are instructions for one technique that I have used with colleagues in our business to introduce the value of co-operation in a simple and engaging way – with playing cards. When we forget that compass, we take the wrong turn. Values are the compass guiding everything we do – our choices and our actions. With World Values Day approaching, I am thinking about how to have the conversation with those I work with around the Values Challenge – how do we live up to what we hold most dear. Introducing values through a game on co-operation ![]()
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